Marathon! The battle that has changed the world! Highlights of The legendary Marathon and Thermopylae tour • Tumulus Of Athenians • The Marathon Archeological Museum • Marathon Battlefield with the Marathon Bay • The famous Marathon Lake • Thermopylae’s Battlefield • The monument of king Leonidas and the 300 Spartans • The monument of the 700 Thespians • The Kolonos hill • The hot SpringsImportant note: - A professional English speaking driver with good knowledge in history and culture of Greece, to guide you till you enter archaeological sites and museums according to the program. Tour drivers are not licensed to companion you inside the archaeological sites and museums. If you'd like to have one, we can arrange it for you with an additional cost. Licenced by the state tour guides are freelance and it is subject of availability on bookings day!- Travelers can customize the tour within the itenerary!
On this Battlefield we focus on the Isandlwana Battlefield and Rorkes drift Battlefield. These are the two major wars between Zulus and British People . In our Battlefield Tour we include a guide who will be introducing the battles , the victory between the 2 countries. Our Guides introduce these battles and lay out the foundation for details which will be given by the Battlefield specialist in the real sites where everything happened. These battlefield has a museum which guest will have to visit for clarification of points. Guest are then taken to the real sites starting with Isandlwana Battlefield followed by Rorkes Drift Battlefield. It is a combination of sorrows and victories for both battlefield. The Battlefield include the study, the research , the moment of truth for those people who has watched the film Zulu. Our lunch will be at Rorkes Drift site and then we driveback to Durban.on our way back the guest keep engaging with guest to clarify everything.
In a simultaneous global assault, LEGION has taken control over the nations of the world and the only force left to stop them is MAYHEM. Led by the mysterious and no-nonsense Persephone Brimstone, MAYHEM ’s elite Super Agents are called to the city of Seoul, South Korea. Led by LEGION Minister Doctor Babylon and his diabolical lieutenants, a nefarious plot is set in motion to build a world-altering device that will grant unrivalled power to the supervillain organization. In order to stop LEGION and take back the world, the Agents of Mayhem will traverse a sprawling urban battlefield from the ground to the rooftops and team up as a super-agent collective to stop LEGION at any cost. Success is far from guaranteed and collateral damage will be substantial, but it’s all in a day’s work for the Agents …
Total War: Three Kingdoms is another installment in the Total War series, developed by Creative Assembly and published by Sega. It is the twelfth main game in the series. Like its predecessors, Three Kingdoms is a PC turn-based real-time strategy game, where players control great armies and lead them to victory on vast maps. Game is set in the titular Three Kingdoms period of China’s history, set between years 220–280 AD. The task of the player is to lead one of 11 factions to become the ruling power in China.Gameplay Gameplay mechanics of TW: Three Kingdoms remain mostly unchanged in comparison to other titles in the Total War series, however, the title introduced some changed and revamped the gameplay. Player decides on which factions out of all 11 they want to join. These factions have their respective generals, called Heroes, that possess several unique abilities and personality traits.They are divided into five categories: Champion, Vanguard, Strategist, Commander and Sentinel.Champion is perfect for taking down enemy heroes; Vanguard heroes excel at eliminating common units; Strategists debuff enemies and provide other bonuses; Commanders balance fighting skill and providing buffs and Sentinels can last long in battle against common units and heroes alike. Generals possess independent personalities, ambitions and needs. Player will want to pay attention to those, because not meeting them may have various consequences.One of the new gameplay mechanics is elements based Wu Xing system. In Total War3 Kingdoms every unit is given its elemental attribute: fire, earth, water, wood and metal. These work differently in different areas. For example, fire reduces the cost for military and boosts melee damage. Earth reduces costs of building government units and provides a boost in morale. Water decrease costs of trade buildings and increases ammunition for ranged units. These elemental attributes both support and work against each other. Player’s task will be to discover which element buffs which and which is it weak against.Another new mechanic is the Guanxi. It is a social relations-based mechanic, where the players’ generals will engage in complex relationships, based on past encounters, level of friendliness, jealousy or hostility. These relationships may be positive or negative and cannot be influenced directly by the player.Combat mechanics are similar to those of previous Total War games. On the battlefield, the player can control both the cavalry and the infantry. Players can deploy three general characters but only once per battle. Generals can be commanded separately from the army units and killing enemy generals gives the player unique loot items. Game introduces Dueling as a form of battle, where the player’s and enemy generals engage in one-on-one duels. The duel ends when one of the participants is killed or flees.The game has two distinct modes: Romance and Records. The Romance mode is based on the novel Romance of the Three Kingdoms. In this mode, due to highly fictional characters of the source material, Generals posses almost inhuman abilities, making them more powerful on the battlefield. The Records mode is more historically accurate. In it generals have no superpowers and cannot be controlled separately from their armies. StoryThe story campaign of Three Kingdoms Total Warbegins in the year 190 AD in the time of the once powerful Han dynasty, now merely a shadow of its former glory. Young emperor’s rule of oppression leads to chaos. In its wake, various warlords raise against the tyrannical ruler and his allied warlord Dong Zhuo, who manipulated the emperor into civil war. The player must side with one of the factions, including those of the famous warlords like Lu Bu, Cao Cao or Liu Bei, and write their own history for China. ReceptionEarly impressions of3 Kingdoms for PC were mostly positive. Critics praised the two game modes, with different gameplay mechanics, as well as the Guanxi system, which added a new layer of complexity to in-game relationships. Ultimately, the game became a major hit amongst strategy gamers which praised its game modes and the setting.
Ash of Gods is a turn-based RPG featuring roguelike storytelling with risks that TRULY affect the gameplay and an extensive online PvP mode. This is a story based on the complexity and ambiguity of moral choice and unique rogue-like storytelling in which each of the characters can die. Character dies in case of the imprudent management of resources, in result of lethal conflict after rude word, even a wound in battle may lead to death in a story mode. As in real life, it’s very hard to predict all the consequences of the choices you make. Momentary benefit may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. All of this is closely intertwined with the combat system, which is mixed turn-based strategy and card RPG. An emphasis on roguelike storytelling. The dialogue choices you make, journey paths you take and battles you fight truly affect the story and the world around you. The team’s resources and time are limited—you must choose who should live and who must die in order to continue along your path. If you rush forward mindlessly, you will gradually lose your characters, including the major ones. But even the death of the party’s leader will not lead to “game over”!PVP and PVE multiplayer modes. Live through the story and top the global ratings with your characters in the multiplayer mode. Unlock new characters and cards, upgrade them to build your own unique strategy and tactics. Create your own clans, join forces with friends and participate in the battles together.Smart AI that constantly learns exactly how to defeat you. The AI automatically adapts to your style of playing – you'll never be able to invent “imba” tactics or find that “invincible” team build.Live music.The music of this project is the result of collaboration by these wonderful game composers: Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki (who wrote the music for such projects as Bullet Storm, Painkiller, The Witcher, EVE Online, Call of Juarez and Shadow Warrior ).Scrupulously hand-drawn graphics. The visual style of Ash of Gods has been inspired by the work of Ralph Bakshi, old-school Disney cartoons and the Soviet animation studio “Soyuzmultfilm” of the 60s.Character animation in combat scenes are based on live actors’ motion capture.Story created by author Sergey Malitsky, is a contemporary Russian fantasy author of Polish descent, best known for his fantasy series Arban Saesh, The Code of Semideath, Nothing Personal, Stones of Mitutu, Shelter of the Cursed and others. Sergey has been the recipient of the “Sword without a Name” and “Golden Caduceus” awards. We hope that our game will mark the beginning of the translation and publication of his books into English.A new approach to tactical strategies. A mix of turn-based strategy and card RPG, where the cards determine your strategy and the characters’ classes determine your tactics on the battlefield.
The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven.Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative.Adds new powerful units and heroes for both Dark Elves and the Skaven.Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef.Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin.Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds.Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.Malus Darkblade (Hag Graef)Unique faction mechanicsPossessionIn order to counteract his possession by Tz’arkan, Malus must continually drink an elixir that slows the Daemon’s influence over his mind. While the elixir is costly to consume, his master Malekith will gladly provide him with the recipe, but only if he helps him in his bid to control the Vortex.Despite the obvious danger in allowing the Drinker of Worlds to take control of his mind, there are situations in battle when Malus might benefit from letting the possession overcome him momentarily; greatly amplifying even his legendary viciousness. However, managing such an addiction to seemingly endless power, confronts Malus with desperate challenges throughout his campaign, as he seeks to wrestle back control of his very soul.Darkblade’s ExpeditionMalus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark, on the other side of the world.In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum.With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts. Juggling the machinationsTz’arkan’s WhispersMalus Darkblade is the embodiment of hate and ruthlessness, qualities spurred by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant inner-fight with the Daemon, it will attempt to influence him to perform acts of unthinkable slaughter and cruelty. As part of a new mission system, Malus can follow the Daemon’s dark whispers in return for unique and powerful rewards in the form of items, followers and other treasures.New units and charactersMalus Darkblade (Legendary Lord)In battle, Malus is a heavily armoured close-quarters combatant who excels at dealing armour piercing damage thanks to his powerful Warpsword of Khaine. He rides a ferocious Cold One, called Spite, into battle and instils fear upon his enemies, making him a terrifying opponent on the battlefield.Malus has the unique yet costly ability to transform into the Daemon Tz’arkan, the Drinker of Worlds.This ability refills his health, augments his stats and significantly alters his abilities in battle.High Beastmaster (Lord)The Dark Elves have long been experts at bending beasts and animals to their will, and the High Beastmasters are those that show even greater talent and aptitude. In particular, Beastmasters have considerable anti-large capabilities, making them a powerful tool when facing enemies that bring numberous large units into battle.Master (Hero)Dark Elf Masters are the lesser nobles of Dark Elf society. Adept with both spear and shield, these Heroes are capable of inflicting great damage to large targets, but are also capable of soaking up the most gruesome of blows thanks to their high melee defence and Guardian ability which protects nearby characters.Scourgerunner ChariotQuick and deadly, these war machines tear across the battlefield looking to hunt down new prey to kill or enslave. Equipped with powerful harpoons, they are a dedicated monster-hunting unit, capable of bringing down even the mightiest of beasts.Bloodwrack MedusaBound in pain-wracked serpentine bodies, the Bloodwrack Medusa is a terrifying sight to behold on the battlefield. These writhing, horrid monsters are best positioned behind the front line to maximise their powerful ranged attacks to decimate foes. However, they can match their ranged skill with ruthless melee capabilities, granting them a useful hybrid role while also causing fear and terror to enemy units.Bloodwrack ShrinePropelled by Dark Magic, the Bloodwrack Shrine grinds along the battlefield, inspiring allies and demoralising foes with its passive Aura of Agony and Aura of Ardour abilities. From her elevated position, the Medusa riding it has a far greater vantage point from which to cast her deadly gaze.The Siren of Red Ruin (Bloodwrack Medusa – Regiment of Renown)The Siren of Red Ruin is fear incarnate. This unique Medusa can call upon a damaging area-of-effect ability which tears apart enemy units in a radius around her, making for an extremely dangerous foe in close-combat.Ravagers of Rakarth (Scorgerunner Chariot – Regiment of Renown)The Ravagers of Rakarth are Clar Karond’s most elite Scourgerunner unit. Always thirsting for new quarry, this anti-large chariot is additionally armed with barbed nets that that slow enemy units in order to increase its killing potential.The Crows of Khaine (Harpies – Regiment of Renown)Harpies are always on the lookout for the next meal and the Crows of Khaine are the most ravenous. They provide regeneration abilities in exchange for damage dealt, increasing their survivability and causing terror in enemy units as they guzzle down the entrails of their victims.Deathmaster SnikchUnique faction mechanicsShadowy DealingsDeathmaster Snikch and his agents are the most feared secret operatives in the world, capable of subterfuge actions that few others possess. Using any of their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing actions against their rivals on the campaign map, with 100% success. Actions have a wide range of outcomes including the simple theft of items or money, all the way to spying, inciting rebellions, and assassination,. The Deathmaster himself is even able to burn down entire cities!Greater Clan ContractsSkavendom’s unseen leaders are forever seeking to disrupt and backstab each other on the Council of Thirteen. When a problem arises that needs serious attention, the Greater Clans approach Clan Eshin to do their dirty work. These Clan Contracts allow Clan Eshin to receive money, food and increased reputation with the issuing clans, thus granting bonuses and reducing the cost of the Greater Clans’ specialized units.New units and charactersDeathmaster Snikch (Legendary Lord)With unmatched stealth abilities and immense duelling prowess, Deathmaster Snikch excels at fighting other characters, especially when they vulnerable and have already taken damage. Armed with his deadly Weeping Blades, he can instantly reduce a target’s armour by 50% on contact. Snikch also has the Vanguard Deployment and Stalk abilities, further cementing his role as the foremost Master Assassin of the Skaven.Master Assassin (Lord)Following in Snikch’s example, the Master Assassin excels at battling opposition characters in close combat but can also rely on their ranged shuriken attack to take enemies out from a distance. Their wide range of abilities such as Vanguard Deployment, Stalk and Concealment Bombs make them lethal ambush commanders to unleash upon your enemy.Eshin Sorcerer (Hero)Masters in the art of silent death, Eshin Sorcerers use the Lore of Stealth to support their allies from the rear of the battlefield. This new magic lore has a focus on sneakiness and controlling the battlefield, meaning they can dictate the tempo and flow of the battle to their advantage.Eshin TriadsOnly the most devout apprentice assassins ascend to the rank of Triad. Well-drilled and deadly, these warriors are a versatile alternative to their Clanrat and Stormvermin brethren and are best utilised behind the front ranks, excelling at exploiting gaps and weaknesses in the enemy lines. Whilst their armor isn’t the strongest, they make up for it with their Vanguard Deployment and Stalk abilities. Capabilities which enhance their sneakiness on the battlefield.Poisoned-Wind MortarThese mobile, rat-portable mortars are packed with a payload of poisoned wind-globes which can be fired at a much greater distance than their Globadier equivalents. Capable of causing the enemy damage over time as they choke on the deadly Warpstone gas, this unit excels at damaging a wide swathe of the enemy at once.Warp-Grinder Weapon TeamsDrilling into the ground and their enemies alike, the Warp-Grinder Weapon Teams rely upon powerful active abilities that create devastating effects on the battlefield. Once they’ve tied down their enemies with tremor effects, their drills can pierce the toughest of armours… provided the team can get within range. This unit can also destroy settlement walls, rending stone asunder with scant regard for friend or foe.The Avalanche Mortar (Death Globe Mortars – Regiment of Renown)These rare and infernal devices can fire special air-burst globes from great distances that explode in mid-air and inflict devastating armor-piercing damage upon all units unfortunate enough to be caught in their line of fire.Viskrin’s Death Squad (Death Runner – Regiment of Renown)Viskrin’s Death Squad are the elite among their rank and excel at acts of espionage. Lightly armoured but highly mobile, this unit is capable of outputting great amounts of armour piercing damage with their trusty weeping blades as well as making use of their elite combat agility in order to become even harder for the enemy to hit in return.Ishka’s Triads (Eshin Triads – Regiment of Renown)Ishka’s Triads follow the teachings of Ishka Fastclaw, who was once the Nightlord of Clan Eshin. Exhibiting deadly anti-large capabilities, they have the ability to summon a decoy of themselves upon the battlefield, making them ideal for deceiving the enemy while both attacking and retreating.Keep an eye on our official website and social media channels for our first gameplay reveals for this DLC. Have a question? Read the Announce FAQ for more information.
MORDHAU is a multiplayer medieval slasher video game developed and published by Triternion in 2019. It focuses on a fast-paced player versus player skill-based combat, where it’s important to utilize different tactics to succeed. The game runs on Unreal Engine 4 and is available on PC (Windows).Gameplay and combatMORDHAU is played from the third- and first-person perspective. The core of the gameplay is fighting other characters in close combat, but fighting is not limited to melee. Players may also use bows or crossbows to take opponents out from a safe distance, set up traps to surprise unaware enemies, charge on a horse to break through enemy defenses or man siege machines in form of catapults and ballistae.The game is known for its advanced combat mechanics, which allows, for example, to pick up an axe someone threw at us, or to kick down the doors, knocking over enemies standing right behind it. Implemented mechanics sometimes yield unexpected and funny results, like the possibility to destroy catapult boulders by shooting arrows at them. There is also a taunting option to make gestures at enemies and show off your confidence.Combat requires a careful approach, as the game uses a friendly fire system. This means you can accidentally hit and kill your teammates.Custom classes and lots of cosmetic optionsMORDHAU doesn’t feature typical character classes. Instead, you are given 16 points which you can spend on whatever items or perks you want to use in the game, thus allowing you to create your very own class. Decide yourself if it’s worth to spend more points on taking heavier armor, providing more defense at the cost of mobility, or maybe taking cheaper light armor will suffice.Make some compromises here and there to save some points and spend them on a better weapon, or invest them in one of the game-changing perks, like the bloodlust, which replenishes your health after killing an enemy. Or take the lute and play music on the battlefield by loading MIDI files into the third-party software.The choice is yours – spend your 16 points wisely. Additionally, you are able to customize the look of your character – virtually any part of armor can have its look adjusted to your liking. This includes even the patterns on some of the clothing, as well as the adjustable colors on most of the armor pieces. Furthermore, weapons can also be customized. For example, you can change shafts, guards, and blades of your 2-hand sword to make it look unique.Available game modesThe game puts emphasis on multiplayer, with the possibility to battle against computer-controlled opponents, though the latter option doesn’t reward players any gold or experience. If one wishes to play against bots and still earn rewards, he may consider playing the Horde mode, where players are teamed together to fight waves of NPC invaders.Other modes include Frontline, where players join one of the two 32-member opposing teams and fight a large-scale battle with the objective being depleting enemy team points from 1000 to 0, Deathmatch, where players can instantly respawn after being killed and the one with the largest number of kills wins, and Battle Royale, where everyone starts in a random location and have to loot equipment, kill other participants and remain the last man standing inside the shrinking playable area.ReceptionMORDHAU (PC) received very positive reviews with reviewers praising the incredibly satisfying, fluid, and deep melee combat. Players enjoyed the presence of a multitude of different weapons and armors, as well as cosmetics, with the possibility to acquire most of the items with the in-game currency earned through playing matches. The seemingly unlimited options of loadout customization were also positively noted.
Towards the end of the Korean War, 28 American soldiers were inserted into the conflict on a hill, with a company of ROK troops, that is now inside the Demilitarized Zone on the Korean Peninsula. They were on a secret mission to test 'battlefield radar' for the first time, which eventually gave GIs the ability to spot the enemy and direct fire on the battlefield, providing a significant advantage during the war. Shortly after arriving, thousands of Chinese soldiers overran their position. The Americans fought for survival for two weeks and only 14 made it out alive. They were cut off from American forces. They were told to hold and defend their position at all cost. They were Lost Bastards. 1. Language: English. Narrator: Tom Taverna. Audio sample: http://samples.audible.de/bk/acx0/093563/bk_acx0_093563_sample.mp3. Digital audiobook in aax.