She is only sixteen years of age, yet this maiden wielding the ancient Stone of the Dane strides across the battlefield like a goddess of old. Grown men gladly sell their lives to protect her, the love in their eyes dangerously akin to religious awe. But her eyes are worn for one so young - they are the eyes of innocence lost, the eyes of one who must stare into pits of undying malice. She is Sera Eldwyn: prodigy, general, Grandmaster of the Vanguards.Will you take up arms as the righteous humans of the Vanguards, using protection and healing magic to stand firm upon the battlefield in defense of the downtrodden?This Summoner Wars Faction Deck provides everything you need to play the Vanguards. (A Summoner Wars Starter Set is also needed to play the game.)
The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victoryor the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!WARMACHINE High Command is a deck-building card game for 24 players set in the steam-powered fantasy world of the Iron Kingdoms. This stand-alone game can be played with just the contents of this box or combined with other WARMACHINE High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!
Manoeuvre is a fast-playing game of battlefield command, set in the early 19th century. Multiple geomorphic game maps provide the chessboard-sized battlefields over which eight different armies of the period move and fight in one-on-one battles. As the commanding General of a nation´s army, you have at your command units and a 60-card national deck which represents your army´s specific troops and unique strengths. Your job is to utilize those assets and manoeuvre your forces to achieve battlefield supremacy.
Ancient sorceries and epic spells rock the battlefield as the battle between Order and Destruction reaches a fever pitch. Overwhelm your opponents with the devastating force of arcane fire!Arcane Fire is the sixth Battle Pack installment of The Corruption Cycle, the expansion cycle for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.CONTAINS CARDS 101-120 of THE CORRUPTION CYCLE.This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
Bring unprecedented military might to the battlefield with the Hernfar Guardians Army Pack expansion for BattleLore Second Edition. In Hernfar Guardians, you will find four new Daqan unit types: Greyhaven Battlemages shield your forces with spells, Citadel Lancers charge and trample enemy troops, while armored Ironbound automatons and giant Siege Golems withstand against enemy onslaughts while delivering brutal attacks.Hernfar Guardians includes twenty-five figures representing these new units and nine additional Citadel Guard figures are included, along with everything necessary to use these units in battle. Army cards suggest deployments composed entirely of the units included in Hernfar Guardians, and a full lore deck grants incredible abilities to all Daqan units. New terrain tiles and scenario cards create never-before-seen battlefields and offer players fresh tactical challenges.
The dust has settled upon a battlefield soaked with blood, but the war carries on. Shattered armies and broken men have been driven from the conflict, and the Great Houses of Westeros are once again in need of champions. Who will rise up to answer the call?Calling the Banners is the sixth monthly installment of 40 fixed cards for the A Clash of Arms expansion to the A Game of Thrones collectible card game, based on George R.R. Martin´s bestselling Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.This is not a standalone deck, a A Game of Thrones CCG starter set is required to play.
A vicious hardened convict is imprisoned within the walls of a brutal Texan prison. Locked inside his mind is the key to Colonel Ned McReadys downfall, and Jack Colty is the only cowpoke alive who can spring him out. Trouble is, Jack s already being pursued by the vengeful Colonel about another matter... In the end, only one side will claim victory. Will it be yours?- expansion to the successful and highly thematic two-player game Revolver which add new tactics and make the battle between Jack and Ned even more intense- adds a lot of new possibilities, without changing the game play from the original game too much- contains two modules which can easily be combined with the basic game either collectively or individually. Please keep in mind that for module 1 a copy of the 1.1 Ambush on Gunshot Trail (also a White Goblin Games release) is required!- contains a brand new battlefield (with its own set of rules), where Colty might be able to free an extra bandit!- build your own deck and determine your own playing style, the possibilities are endless!
Spread chaos and destruction throughout Terrinoth with the Warband of Scorn Army Pack expansion for BattleLore Second Edition. Warband of Scorn brings four new types of units to the Uthuk Yllan army: Barbaric Beserkers and savage Grostesque shred their Daqan opponents in battle, Blood Sisters skilled in dark magic gain health from their enemies wounds, and giant, insect-like Doombringers immobilize and devour their prey.Twenty-eight figures for the new units are included, along with nine additional Blood Harvester figures and everything necessary for deployment. Army cards give options for complete armies composed of the units included in Warband of Scorn, while a complete lore deck transform the tactical options of all Uthuk Yllan forces. Scenario cards featuring barricade and blood field terrain tiles introduce new battlefields and tactical challenges.
An heiress without a cause. Two billionaires determined to claim her. And a war fought on the most dangerous battlefield - the heart. My story starts with a plunge into the cold water of Manhattan´s harbor. A strong hand hauls me back onto the deck of the luxury yacht. Christopher was supposed to be my enemy. Instead he protects me with fierce determination. That should have been my happily ever after, but then Sutton appeared - ruthless and seductive. He doesn´t care that my heart belongs to someone else, because he´s determined to win. No matter the cost. It´s an impossible choice, but I can´t have them both. 1. Language: English. Narrator: Erin Mallon. Audio sample: http://samples.audible.de/bk/acx0/124303/bk_acx0_124303_sample.mp3. Digital audiobook in aax.
Generals Marshals Tacticians is the fifth expansion for GMTs Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.In this expansion, there are 18 historical battles. A number of these scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig. Players will also find a few new units including, Russian Lt Lancer Cavalry and Militia Lancer Cavalry, British Rocket Battery, and French Guard Horse Artillery.But what makes this expansion stand out is the introduction of a deck of Napoleonic Tactician cards. These 50 cards are designed to spice up each and every players Napoleonic experience by enhancing the role of leaders on the battlefield, without adding additional complexity or pages of rules. Tactician cards also add an element of suspense and will challenge players to coordinate their use in a timely manner. In terms of game play, they represent leader actions and Napoleonic battlefield happenings or unit abilities. These cards may hinder the opposition army, enhance a players units or may instantly change the course of a battle. The number of Tactician cards each player will take at the start of a battle is indicated in the scenario notes. For earlier scenarios, players must refer to the Commander Tactician Rating Reference Card, which is a comprehensive listing of all Commands & Colors Napoleonic scenarios released to date with a commanders tactician rating for each army.The Tactician cards along with the updated deck of Napoleonic Command cards, will add an exciting new command level to all Napoleonic scenarios. The new deck of 90 Command cards has not gone through any major changes. For the most part, players will be very familiar with the Command cards. Updates to the deck mainly focus on how the Command cards work in conjunction with the new deck of Tactician cards. However, the deck does include six new Take Command cards.A couple of new game mechanics are also introduced in this expansion including, Garrison Markers, rules for forming and battling with a Grand Battery and an update to the Leader Casualty Check rules, where a leader alone in a hex may now be targeted in ranged combat.